
Fellow Olympians, July is a special month for Jock Studio – on July 11, 2023, we launched the Jock Studio Kickstarter Campaign, and it quickly became extremely successful, with us reaching our funding goal in less than an hour! We were also able to achieve the highest-ever crowdfunding total for a Yaoi / BL Game, all thanks to you – our fans!
We’ve stayed hard at work developing Jock Studio over these last three years, and we’ve already achieved several development milestones, including the full delivery of Physical Merchandise for our Kickstarter backers, as well as the launch of Demo 2.1!
We’re continuing to be as transparent as we can throughout the development, and post monthly Development Updates to keep everyone updated on our progress – but for a special date like this, we’re going to be showing much more than usual, including a break down of each department’s progress – please check out the sections below for full details!
Before we begin, however, we have several disclaimers we’d like to emphasize again:
- Jock Studio is expected to release in 2027. More details and a specific time frame will be announced when the time is certain of a date.
- Currently, only Jock Studio’s Demo 1 is available for Android. Our priority is to develop the full game for PC/Mac at this time. Therefore, Android development is on-hold until the base game is completed.
- There are no plans for an additional demo at this time. Our priority is to complete the base game at the soonest time possible.
Note: Please read our previous development updates for more specific details about this information.
WARNING – Much of the content below contains potential spoilers for Jock Studio!
Department 1 – Story

First up, we’re going to dive straight into Jock Studio’s Story Department, which is the largest remaining workload left for the game’s development. Our team has been making great progress in this department, and we have lots to share, starting off with an update to the in-game calendar we previewed previously:

That’s quite a lot of updates to the calendar – Ace’s schedule is about to get busy! Like we’ve mentioned in previous updates, the In-Game Calendar serves as a baseline for all events throughout Jock Studio, and is the primary anchor for how the game will progress! We’ve now established the full outlines for all major events in each week of the game, as well as a detailed, individual schedule for every hour of the day the Jocks are available during Free Roam!
As you can see above, the first month of the game is a combination of Demo 1 and Demo 2’s events, and is focused around the Formation of Jock Studio into a club full of all the members we know and love! Don’t worry, though – there’s plenty of new content inside these weeks of the game too, including new images, scenes, and more between Ace and the Jocks! We also took the chance to expand out the tutorials of the game during this section, so that they’re more evenly spaced out and not all at once!
After the first month of the game, Jock Studio is fully formed, and it’s time to kick things off! You’ll spend the next several months of the game making new films, meeting side characters, exploring the city, going on dates, and more! As you can see in the Calendar, there’s plenty of major story events to keep things interesting, as well as tons of Character Events to find and encounter!
If you want to see more about the specifics of what events can be encountered in Jock Studio, check out our previous development update, where we explained in detail each event type:
https://www.blitsgames.com/jock-studio-development-update-24/
Next, let’s zoom in on some of the other types of events and story you’ll encounter in Jock Studio, starting with Dates! Almost every weekend in-game, you can choose to go on a date with the Jock of your choice, taking them to a location around the city and spending the day together there! Check out a full list of available date locations on the image below:

These six standard locations, and three special locations all have unique activities, events, and more to do with each of the characters! Throughout the game, you can encounter only some of these locations – so choose wisely where you’d like to spend your time with the Jocks! Remember, they have preferences too!
After spending a day of fun out together, wine & dine your Jock with the Dining Minigame! We’ve previously previewed several features of this minigame, including the Jock’s animated Date Portraits, and even a few of the Dining Minigame Dialogues too! Now, we’re excited to show the two combined – check out an animated preview of the Dining Minigame below:
The jocks have quite interesting stories to tell, don’t they? There are tons of unique writing for the Jocks here – over 100 interactions per character, so each date will be a different experience! Plus, you’ll notice that each of these interactions featured a Choice Scene, where you can gain or lose affection with the Jocks – be careful with what you say, as your words will determine whether or not you get any bonus content (including extra scenes, images, and more!) when the date is over!
Between dating, main story events, and interacting with the Jocks on a daily basis, there are tons of ways to gain affection, and not just between them and Ace! Your choices throughout the game build up and, depending on how close the Jocks have grown to you, you can officially ‘lock a character route’ later in the game.

This character Route Lock will be determined not only by affection, but also how much time you spend with the jock, as well as several other conditions. Once you’re on a route-lock, there’s no turning back with the character you’ve paired with, and the game’s story beats will be focused around your pursued character.
From this point on, your interactions with non-pursued jocks will change, as you will be more focused on growing your connection with the route-locked character. But don’t worry, any characters you have not pursued will still be available for interaction and have their own unique events centered each other through the Matchmaker feature.
There will still be a few weeks of Free Roam available to build up your stats and unlock specific Jock and Side Character events, all of which come to play towards certain endings. These final free weeks would be the last opportunity to gain more affection with your pursued jock leading towards a route ending. Your choices still matter, as they help lead you to reach a Good or Perfect Route Ending and if you aren’t careful, you could just as easily unlock a Bad Route Ending with the pursued Jock!
Next up, and serving as an optional, supporting feature, we have Matchmaker Endings! These endings are achieved if you’ve done the work to grow a connection between two Jocks, and are part of one of our original Kickstarter Goals! Ever wanted to see what the Jocks would be like paired together? Then this is the perfect way to give them their own happy endings!
Finally, a new feature to BLits Titles and another Kickstarter Goal, we have Secret Endings! Secret Endings are triggered under special circumstances, whether for better or for worse – let’s just say to make sure and live a balanced life for Ace, in his relationships, classes and more! We won’t say more than that for now, because the endings are meant to be, well, a secret!
That’s all for our story preview section, but we hope some of this information has given some extra excitement for Jock Studio’s story! As we stated at the start, the story department is by far the largest workload in Jock Studio, and we’re doing everything we can to both speed up the process and keep the quality everyone knows and loves from BLits Games.
As part of this, we’ve announced already two additional writers joining our team, Tatsutahimet and Spectral Otter, and we’re already eyeing additional writing assistance starting in late 2026!
For now, our main writing team (Zael and Jey) are focusing on each week of the game one at a time now, writing out the full scripts and reviewing them for eventual implementation into the game! We’ll continue to provide occasional previews and updates about this department, but as we’ve stated before, Story Department contains heavy spoilers, and we want to try and keep as much of the story hidden before release as possible, for everyone’s enjoyment! Thank you for understanding!
Department 2 – Art & Graphics

Next up, let’s step into another large department in Jock Studio – the Art Department! You can see that we’ve made substantial progress in each of the departments, including the near-completion of all Sprite Artwork, including both the main cast and all the side characters revealed throughout the past year! Let’s kick things off with a special sprite costume for our main character himself!

Our protagonist has finally joined a sport! Part of one of our Kickstarter Stretch Goals, Ace will have the ability to join his partner’s team, which will encompass the Varsity Ace Event, an exclusive story event in the later part of the game! We can’t say more than that for now, but we do think Ace looks handsome in each of these getups – which is your favorite?
Finally, to close out our sprite previews, we’ve seen the side characters fully dressed in both their various sports wear, casual clothes, and even towels and togas! But there’s an important costume we’ve been saving – their birthday suits! Check out each of the side characters naked preview below:


Now that’s a buffet of side dishes! Just like with all other male characters in game, the side characters have their own naked (soft) and naked (erect) sprites, which will be seen occasionally through various story moments and random encounters of the game. But story moments aren’t the only way to see these boys in the buff – one of our Kickstarter Goals, X-Ray Vision, which will be included post-launch, will let you feast your eyes on these boy’s bodies anytime you like!
Moving on from the character sprites, let’s take a look at another of the exciting artworks in game – comic panels! First seen in the demos, these smaller images serve to illustrate specific events in the game, providing an extra visual representation of something the character is partaking in. We’re happy to showcase a set of Comic Panel Sketches that will be in the full release of Jock Studio below!
SPOILER WARNING!

Comic Panels can be encountered all over Jock Studio – whether it’s in the main storyline, character events, dates or more, there’s lots of unique ways to unlock these special images! There are currently an estimated 250+ Comic Panels in Jock Studio, with potentially even more to be added as the stories continue to develop, so there will be plenty to find and unlock!
After comic panels, the next step up in artwork are the most important images in the game – Scene Arts and Erotic Scenes! While we like to keep most of these hidden to avoid spoilers, we’d like to showcase on specific set of Erotic Scene Sketches – Ace’s First Time! Check it out:
SPOILER WARNING!

We know we’ve said it plenty of times before, but Ace really is a lucky guy, isn’t he? Although you’ve seen his first sexual experience with the Jocks in Demo 2.1, there’s another milestone for him to achieve – and each of the Jocks are more than willing to give it to him~ What special circumstances would lead to this intimate scene between Ace and the Jocks?
Just like with Comic Panels, there are LOTS of Scene Arts and Erotic Scenes to encounter in Jock Studio – as of right now, we estimate around 100 Scene Arts in the base game, as well as around 90 Erotic Scenes – we can guarantee you’ll see Ace and the Jocks in almost any position you can imagine!
Whew, that was quite a lot of sexual tension in just a couple of previews, but we’re not done yet! There are still a couple areas of artwork we haven’t covered yet, including yet another sexy costume that hasn’t been revealed for the Puppet Minigames – Kinkwear! Check it out below:

Now those are some optional kinky costumes – available exclusively in the Photoshoot and Filming Minigames, you can explore niche fantasies with these custom Kinky Outfits for each of the Jocks, unlockable through the Jock Studio app that we’ve previewed previously!
- Naked and Underwear – Present in Demo 2
- Casual & Sleep Outfits – https://www.blitsgames.com/jock-studio-development-update-17/
- Gym Outfit – Present in Demo 2
- Gym-Swim & Sports Outfits – https://www.blitsgames.com/jock-studio-2-year-update/
- Towel Outfit – https://www.blitsgames.com/jock-studio-development-update-20/
- BDSM Outfit – https://www.blitsgames.com/jock-studio-development-update-26/
Note: All of the puppet costumes are optional to the player’s preference and have no story involvement.
We have more good news too – all puppet costumes and variations have been completed, so our puppet artwork is totally finished, as seen on the development percentages above!
Finally, let’s calm down our hearts and wake up our stomachs with a final preview from the art department, specifically the Graphic Arts of some of the Meals included in Jock Studio! Check them out below:

Seen above for the first time are all the Meals that can be purchased at the most common dining location – the Oyster! The Oyster, as the campus’s main dining location, is full of a wide variety of meals that rotate out daily, so you never have to eat the same thing twice! Not only that, but each of these meals have different effects – try them out and see what benefits they can provide!
There are unique meals in each restaurant around both the campus and the city, and this is just the first preview of the tasty treats you can feed Ace and the Jocks, both during regular gameplay and during dates!
That’s all for the art department, but as you can see, there’s tons of exciting progress and previews from our art team! As the story progresses, we’ll make even more progress on all of the artwork to be included in game.
While we won’t showcase previews like this often, we do want to inform everyone that our art team regularly streams on our Discord fanserver – if you’d like to see more exclusive, spoiler-filled previews like these, join the discord and hop into the stream!
Please note – Discord art streams are not for re-distribution/reposts online and are not allowed to be screenshot / recorded. Any indication of either of these behaviors will result in a potential ban from the Discord server, or even the removal of all art streams from public view. Thank you for understanding.
Department 3 – Background Department

Next, adjacent to the Art Department, the Background Department! We’ve made significant progress in the Background Department as well, with every background location in the game officially identified and conceptualized! On top of that, we’ve fully completed all 3D Renders and the majority of Painting for the Olympus University Campus!
Let’s kick off with a round-up of both our new 3D and Painted locations!

You can see that there’s almost too many 3D Locations to count, including plenty both on and off campus, though there’s still more to come! After 3D Rendering, as we’ve described before, the next step is Painting, and we have another round-up showcasing the finalized backgrounds we’ve painted over the last year:

Painting and 3D Renders aren’t the only aspects of backgrounds that we’ve been working on – we’ve also been making substantial progress in the Crowd Art Department, which we previewed recently with the Crowd Art for the Festival Event! As we mentioned at the time, there were plenty of cameos to spot, and we wanted to give a shout-out to all the various sneaky characters around the campus – check out the cameo spotlight preview below:

Finally, we have one more big preview to show – earlier this year, we showcased the concept sketch of the Olympus City Map, and have been working hard on it ever since. We’re finally ready to show the map in all its rendered glory, in the preview below:

Jock Studio is a big world, and with the completed City Map it’s gotten even bigger – your exploration will take you all over the city, whether its shopping in the Agora, partying in the Emporio Avenue, or relaxing at the Mythokos Beach! This map has already been implemented into the game too – and can be explored starting in Week 5 of your playthrough!
That’s all for now with the Jock Studio Background Department, but we have lots more to do and show! Stay tuned for more previews of these as we continue our regular development updates!
Department 4 – Animation Department

Next, the Animation Department! Just like with our previous departments, the animation department has a wide variety of categories – you already saw one of the categories earlier in the update with the Date Animations!
To start things off, we want to mention that some animations, including Sex Scenes, UI, and the Opening Video are temporarily on hold, which is why they don’t have a percentage on display. This is specifically to allow time for the story department to catch up, and allow us to properly execute them without potential reworks in the future.
With that out of the way, let’s talk about some exciting work that has been done with the Puppet Department! As mentioned before, the Workout Animations have been 100% completed, and the Photoshoot Animations are soon to be done as well! We’ve shown a few of these Photoshoot Updates, including some brand-new costumes, before, but check out even more outfits and locations in the minigames below:
As a reminder, these sexy costumes are unlockable inside of the Jock Studio App using funds you earn in game – not only that, but each of them has special stripped variants, just like the Gym and Undies outfits did in Demo 2.1! You’ll have to wait and see what parts of their outfits the Jocks take off in the future, but we can guarantee they look good!
Next up, we made a big milestone this year by previewing the first penetration animation for the filming minigame, and there’s more to show, including a brand-new penetration animation, the most classic of positions – Missionary! Check it out below:
Now that’s an intimate and sexy position! And just like with the Rider animation before, this Missionary Animation is available for all pairings – including with Jock x Jock! Not only that, but Missionary is fully reversible, meaning it’s up to you who tops and who bottoms!
And speaking of fully reversible and Jock x Jock pairings, let’s look at Rider one more time…
That’s right – as promised you can pair the Jocks with each other (and not just Ace!) for any puppet animations, including these penetration scenes! As you can see above, all the characters are reversible too – make Leo your top, or Derek your bottom – it’s entirely up to you!
There are still more penetration animations to be seen in the future, as well as even more pairing flexibility for us to show off, but we’ll save those for future updates! For now, we hope that these puppet previews excite everyone to wrap up our animation department!
Department 5 – Programming Department

Next, we’re moving onto the Programming Department – they’ve been just as busy over the last year as before, and they’ve made great progress! At this point, the Core Mechanics in the game have been fully programmed, and are currently awaiting testing and review to correct any major issues that might appear with them.
Additionally, our programming team has also been in the process of assembling the various weeks of the game, alongside the story department. While many of the events are currently placeholders and still work in progress, the vast majority of the game is already playable, with Jocks and side characters appearing around the world at their scheduled times, available for you to interact with!
And speaking of interactions, one of our highlights a few development updates ago was the Character Interaction Interface! Just as important as the baseline Action Interface, the Character Interaction Interface is the main form of communication between you (Ace) and the Jocks! Whenever you encounter the Jocks on the map, you can interact with them via a button on their action interface, and perform a special ‘action’ with them.
There’s a whole list of interactions which we previewed in our April Development Update, but now we’re going to show you exactly what they entail with a visual preview starting with Chat! Check it out below:
When you choose to chat with a Jock, you’ll be presented with a random dialogue or opinion from the Jock – sometimes about the current events happening in the game, sometimes about the location they’re in, sometimes about the activity they’re currently doing, and sometimes even something completely random! This is one of the quickest and easiest ways to gain affection in the game, so be sure to chat with the characters frequently!
Next, we have the Flirt Action:
Ever wanted to tease the Jock, or give them a little smooch? Then flirt is just right! Presenting a higher-than-normal chance to gain affection, you also need to pass a certain level of closeness to even gain this action with a Jock, so choose carefully as you play the game!
Next, we have the Gift Action:
Have something special you want to give the Jocks? Then gifting is the perfect way to do it! You can give the Jocks pretty much any item in the game, and they have different reactions depending on how they like the item. Not only that, but special, exclusive gifts also come with unique scenes of their own, and even potentially extra bonus art!
Next, there’s the Study Action:
Looking for a study buddy? Then hook up with a Jock in one of the various study locations around the campus, and get down and dirty with a subject of your choice! This action is particularly helpful, as not only do you gain affection with the Jock, but you can also use it to boost their performance stats – which you can normally only do inside of the minigames!
Next, there’s the Dine Action:
There’s not many better ways to win someone over than through food, and dining together with a Jock gives you exactly that opportunity! When eating together, you can choose a meal for Ace, and then (optionally) purchase something for the Jock as well. Either way, the two of you will then sit down for a short dinner chat, probably about what was just ordered!
Next, there’s the Spectate Action:
When visiting a Jock during their regular practices, you can watch them and cheer them on! They’ll appreciate it so much they might even invite you into the lockers with them – or deeper inside to the showers if you’re lucky!
There’s still a few unique actions under special circumstances in the character interaction interface, but we’ll save those for future updates, so please stay tuned!
That wraps up the programming department, but we hope everyone is excited to see all these features we’ve been previewing coming to life in a real way!
Department 6 – Audio

Finally, to wrap-up our department round up, the Audio Department has resumed work on some of the remaining soundtracks in the game! You can check out a whole bunch of teaser snippets of the new themes below, composed by HMNK and Adeel Jaffree!
- Olympus University (Lobby) – https://on.soundcloud.com/hjC2tr6MB7WRZxpZQ0
- University Shop Theme – https://on.soundcloud.com/iei1iEs1XMAYf8yDbf
- Olympus City – https://on.soundcloud.com/pR99jO25KlciGLzoEM
- Theme of Emporio – https://on.soundcloud.com/7eCYW9rHuJEyi8ADPo
- Theme of Agora – https://on.soundcloud.com/nEkYpKC0AbeP6MZpNz
- Theme of Arcadia – https://on.soundcloud.com/HOGj5OwsQBAYSlGmDh
- Theme of Acropolis – https://on.soundcloud.com/9NYbp4rvGkQLq7Q3yY
- Theme of Mythokos – https://on.soundcloud.com/cj6XZzV3JqhGyofA0j
- Theme of Santomarino – https://on.soundcloud.com/C4SKWsTTeOIoHksP2A
- Theme of Kokkinos: https://on.soundcloud.com/WavDD6i3mEW9MPPLZt
- Photoshoot (Film Room) – https://on.soundcloud.com/XqQpNhjCb55Q89NLK6
- Photoshoot (Bedroom) – https://on.soundcloud.com/HfUVWET7jn86yLKKEk
- Photoshoot (Gym) – https://on.soundcloud.com/KFbd5tVfWSCvSeQ8cv
- Photoshoot (Lockers) – https://on.soundcloud.com/fwWB0gWJTebv84tXqE
- Photoshoot (Pool) – https://on.soundcloud.com/54MoQfs7KBKrW7oEWt
- Photoshoot (Dungeon) – https://on.soundcloud.com/CV7AtPsXgvKbm6Gn0w
As we’ve mentioned before, the full game’s soundtrack will eventually be available on all music streaming platforms, as well as for listening inside of the game’s music player on Jock Studio’s full release!
Finally, as we mentioned before, all other departments, including Voice Acting and Sound Effects, are on hold while the story department continues to move forward!
Closing Word
That’s all for this departmental round-up, but we hope that this gives everyone a clear picture on how much development has taken place over the past year! If you’d like to see a quick, summarized version, check out a roadmap graphic of all our past updates over the last year, below:

As you can see, we’ve made a ton of great progress over the last year, and there’s still more to do! Let’s check out our Jock Studio Stretch Goals, and see where we’re at on what was unlocked during the Kickstarter Campaign:

As you can see, we’ve already completed five more Kickstarter Goals for the Base Game, with several more of the goals already far along in the development process! We’re very pleased with our progress on these goals, and we hope to continue to make even more progress throughout the remainder of the year!
Before we totally wrap-up this Yearly Update, we want to acknowledge a few things we mentioned in our Open Letter last August 2025 (link). As we mentioned at that time, Jock Studio’s development has proven to require nearly twice the funding raised through the Kickstarter campaign – as of this moment, our company has already spent nearly 1,000,000 USD on Jock Studio to develop all of the various features, artwork, interfaces, mechanics and more!
Since then, our team has implemented various solutions to assist with both Jock Studio’s funding and members of our team who might be idle while development continues – as we mentioned then as well, certain aspects of Jock Studio’s development are required to wait until after other departments are complete, and that’s where our side projects come in!
Additional game projects, including Seven Nexus, Sleepover: reWake, and most recently, Union Max, are allowing those idle team members to continue to work for BLits and produce amazing BL content for you, our fans, while Jock Studio continues to be worked on! Your support for these side projects helps make Jock Studio come to life, and we thank everyone for their enthusiasm and interest in these projects, as well as your patience with us at BLits as we continue to work as hard as we can on Jock Studio!

Please join us on our discord server at the link below for a special stream reviewing & discussing more details about today’s three year update and Jock Studio’s development! The stream will begin at 9AM EDT on 7/24/26, we’d love for you to join!

Finally, to close out this update, we wanted to let everyone know that we’ll be hosting a sale to celebrate Jock Studio’s 3-Year Kickstarter Anniversary, as well to clean out the remainder of our Jock Studio Uniforms and Art Prints! From now until the end of August 8th, 2026, you can pickup any Jock Studio Uniform or Jock Studio Art Print for 33% off – take advantage of this while you can, as after this sale is concluded, both items will be removed from the BLits Merch Store!
In addition to this clearance sale, we will also be hosting a 10% off sale for all body pillow covers, so if you want to pick one up alongside your Jock Studio Uniform or Art Print, now’s the time! Get yours at the link below:
Thank you to everyone who took the time to read this lengthy and eventful Three-Year Update, and we hope that the amount of progress we’ve shown and previewed today helps to ease some worries about the development process, as well as hype everyone about what’s to come! We promise to continue to provide Monthly Development Updates to keep everyone appraised of our progress, and communicate as clearly as we can with you, our fans!
That’s all for now, Olympians, but thank you again for all of your support and dedication throughout this development adventure!
We’ll be back in August 2026 with our next, usual Development Update, so please stay tuned!
Lots of love,
~BLits Games

Will the first time with jock always be an specific position or will we be able to chose? Because I really want Bryce to be a full bottom on my playthrough, so I don’t really want to see him topping Ace is that even possible?
Bryce can bottom and not only in the puppet minigame, in the animated CGs too. It was shown in the stream they did today on discord but only vaguely!
Could you explain if the characters are versatile or have a set role? I know their versatile in mini games, I’m asking about the erotic scenes and the story itself.
So the reverse couples are just for the puppet animation? Not CG?
Thank you for your hard work as always.
I always watch the streams a bit but I’ll try to comment more now~
Gonna buy scoutmaster too!
The dating mechanic looks wonderful.
Wooow! Thats a huge amount of work! I really love the fact that your team makes development posts so you keep us amazed every month! Really hope to play Jock Studio as it releases! God willing I’d live to see it.
I hope the side characters a good amount of screentime
NUDE SIDE CHARACTERS?! FUCK YES! NEW GOON MATERIAL!
I’m curious if you’d consider adding a “story only” setting that lets people play with some of the sim elements and “gameplay” reduced. Some people are only interested in the story and/or the sex scenes. It can get kind of frustrating missing something because of failing some gameplay aspect. The foreplay minigame in Scoutmaster Season could punish you for pleasuring the character too quickly and keep you from getting the sex scene. So if you didn’t save right before you might have had to replay/skip through a lot of dialogue to get back to the minigame for another shot. It could be super tedious if you didn’t have a lot of time for a play session. The spot the difference mini game also ran very poorly on my laptop and some of the differences were really hard to notice within the time limit and needing to click multiple times to get it to work. That cost me coins needed to unlock scenes for re watching.
It would be very much appreciated if we had a way to avoid some of this frustration. The game seems very big but that only makes me more nervous about how long it’s going to take to see the content I want to see if I’m having to manage a whole lot of systems. I enjoy difficult games but not when it comes to an erotic visual novel. That’s not what I’m here for. Needing to make smart choices based on character personalities is the only kind of difficulty I really need.
Damn. That flirting with Avan took an odd turn! LOL The blue-eyed black-haired pretty thing is going to play hard-to-get. Alright, alright…
Everything is looking amazing so far!! Congratz to the team and everyone involved <3 As someone who got into Blits games even before Camp Buddy’s full release, I’m so happy to witness the growth and development of the games! Can’t wait to explore Jock Studio fully, LOTS OF LOOVEEE <3
I hope you will mention something about adding various languages to the game. I cant imagine game that big with high budget to have only english version…
i cant wait to see Griff and i’ll hope that you’ll be able to romance him
okay, so is there gonna be a option to pair not only official couples, like derek x bryce, leo x zayne, but also do some less official pairings like derek x avan, bryce x leo etc?